Showing posts with label Star Wars TCG. Show all posts
Showing posts with label Star Wars TCG. Show all posts

Tuesday, April 8, 2008

Reminder: SWTCG is not Yu-Gi-Oh (IDC RAW)

When the IDC developed this set, it is clear that they turned off many, if not all, of the safeties in card development. Where as most ideas I have had are the same as what the IDC has implemented in this set, there are many other ideas active in this set that I think are a bad idea.First, and foremost, is an apparent move towards the Yu-Gi-Oh philosophy of no holds barred. While much of the set retains a good sturdy semblance of decorum, several cards show a total disregard towards safety. As I pointed out in another post, the Gunships of old are no longer playable because the safeties were turned off on two of the new Gunships, one which shouldn't have even been a Gunship. Next, I understand how the last two major limited subtypes the IDC worked on (Wookiees and Ewoks) didn't fare so well, but with Gladiators, it seems a little heavy. First and foremost is the inclusion of Double Strike. Multiple Attacks are Going to Kill the MetaDouble Strike is a HUGE ability. This ability not only doubles your unit's power, but it allows you to apply its power to two different units. Every card you have put this on, seems to have completely disregarded the cost/value ratio (though there's only 2 units I'm concerned with at the moment). It's like you take a card like Droid Tri-Fighter and just tack on Double Strike without consideration of the ability's 1 stat point cost, or the fact that it doubles the power and flexibility of that power. So Droid Tri-Fighter would now be 5 build, 50 speed, 8 power, 4 health, Critical Hit 1, and split the damage between two units. When instead, the use of Double Strike should look like this if added to Droid Tri-Fighter: 5 build, 50 speed, 2 power, 4 health, Critical Hit 1, Double Strike, or: 5 build, 50 speed, 3 power, 3 health, Critical Hit 1, Double Strike. I could deal with how it was applied to the Starfighter and to Mace Windu's Lightsaber, but now we have a Gunship and 1 all too scary Gladiator with it. Let's look at the Gladiator in a Gladiator theme deck:Flalios: 6 build, 30 speed, 5 power, 5 health, Critical Hit 2, Fury 2, Double Strike, Parry 1, When the roll for build points is made, remove 2 damage from one of your Gladiators (Likely Flalios).So every time Flalios strikes, he strikes with up to 14 power and Critical Hit 2 x2 for a total possible damage of 18 and an almost guaranteed damage of 11, all for just 6 build. Double Strike doubles the effectiveness of every Equipment, Mission, Location, and Battle card that grants an ability except Accuracy. Yes, he's slow, yes, he's a target, but with an intercepting unit in the arena and the remove 2 damage ability, you'll be using him for a while. This guy is a tank buster. Heck, he's a bunker buster. He can destroy even the most fortified Jedi in a single round. Apply Enraged Charge to him and his attack now looks like: 30 power and Critical Hit 8 x2. That's a total potential damage of 46 between 2 units for 6 build and 2 Force! That's an average damage of 15.5 for each of the two units! (And will pretty much always get a hit unless fate is conspiring against you.) Add to this the fact that power has a greater benefit to the DS than to LS. General Grievous (E). Just for having 4 Equipment, he has 30 power that he can split between 5 different units, and it doesn't cost him a thing! Yes he's a target, but since when can DS not defend a Character? Now, let's add 4 very cheap E-11 Carbines: 13 build, 40 speed, 70 power, 6 health. Thats 14 power against each unit he attacks. If the unit he's attacking has no armor, shields, or prevention, that's an average of 7 damage per unit, 5 times a round, all for just 13 build. Once again add to it that power has a greater benefit to the DS than the LS.More Bad CardsNow, I think you all were meaning to test the bounds of these cards with my advice to "try to break it and see what happens". Sorry, but that advice applied only to Equipment, because you were having a hard time finding its boundaries. Double Strike is not that hard to know what it's boundaries are. It's doubling your unit's power and making its attacks flexible. As for the rest, I'm not sure what boundaries you were trying to test.Now much of the stuff that people say is overpowered I defend, because those cards help bring back old units and even units that have never been used. But there are still more units in this set that are far too powerful. jury is out on Darth Sidious (J). I think it's a tad on the noobish sode, but we'll see if it makes DS units too powerful. Derelict Battleground gives way too much boost to Separatists. I might have held my tongue at +3 power, but +4 is definitely overboard.Starfighter Modifications. You all were doing so good with Equipment and making it compete well with pilots, boosting pilots. I was commending it. Instead of completely smashing this card with its massive bonuses, I think you should have worked towards making the existing vehicle packages less expensive. Besides that, this card is dangerous and gives too much boost to an already inflated LS Space arena. Tyranus's Fury. Again, this card is 1 step too far. I would have held my words had it done 3 damage instead of 4, or else cost 6 Force instead of 4. In fact, its existence makes Force Lightning obsolete, which I don't like, because that's a good card. Artillery Cannon is far too powerful. It was designed after Planetary Ion Cannon, but it goes beyond it. Again, power is more effective for DS, so there was no reason to go beyond it. A Call for a Public Embargo There are some really great cards in this set. But I think you have produced the exact reverse of what all previous sets have done. The cards that suck are the ones that are too powerful. A mistake I've always found to be made by noobs, not experienced card designers. Thankfully, most of the cards are good.Regardless of whether the IDC bans them or not, here is a list of cards I recommend get ignored (That is, that they should not be used, simply on principle, based on damage to the meta and to past cards):
Artillery Cannon
Derelict Battleground
Enraged Charge
Flalios (A)
General Grievous (E)
Assault Gunship
Republic Gunship Squadron
Starfighter Modifications
Tyranus's Fury
We'll see how Mace Windu's Lightsaber (A) turns out.Still a Good SetNow, just because I recommend a public embargo on those cards, doesn't mean the rest of the set is somehow noobish mistakes as well. Their not. In fact, there are a lot of masterful ideas in this set that I look forward to testing out. But these cards are going to dominate the meta and some make older cards forever obsolete that shouldn't be made obsolete.

by Corjay

Farewell to the Old Gunships FOREVER (IDC RAW)

Alright, there are two cards which I think defeated the goal of trying to revive older cards: The Assault Gunship (AG) pretty much supplants the Republic Attack Gunship (RAG), which I was hoping to be able to play again. Not that I don't like AG, but it would have been nice to WANT to to play RAG. This card defeats the purpose of Republic Command Gunship (RCG), which was clearly originally meant to make the older Gunships playable again, but with AG, who would want to? Republic Gunship Squadron (RGS) is WAYYY undercosted. Nice to have, but pretty much dominating for its cost. Once again, it defeats the reason for the RCG, and RCG just ends up compounding the effectiveness of RGS. Who would want to play Republic LAAT/i Gunship when you have RGS? If this didn't have the Gunship subtype, it might not have been so bad (or is that good? See, now you have me confused).I like these cards, but because of them, I'll never be able to play any of the older Gunships ever again without playing a draft game.At least I still have my Walkers. Oh, wait, those are supplanted by these gunships, too! At least THAT doesn't have to be permanent if we're given some better synergy for them in the future. I was really looking forward to being able to play the old Gunships and Walkers, but now it doesn't look like I'll have that privilege without sacrificing better cards or playing in the rare draft. For being the most exciting set for me, due to this issue, it's now the most disappointing for having raised my hopes and dashed them.

by Corjay

Sunday, April 6, 2008

RAW IS OUT

EDITED

FIRST OFF GRATE JOB MEN/WOMEN IF THE IDC

For an IDC article about it click here

for the sets Main page go here

my thoughts, some cards that are OP (over powered)
Anakin Skywalker (Q) way to good for 6 build maybe at 7 obuild, shuilds and parry ? that is just a little to much for me maybe Parry 1 or only 1+ power, or one less power or health

General Grievous (E) see below

cards that MIGHT end up being restricted

General Grievous (E) way to powerful with 4 things on him he will have about 14+ power and can attack 4 times ?? way OP

wicked awesome cards that are sweet and maybe a little OP

Commerce Guild Droid Line with 4 of these your droids will have 8+ heath SWEET
General Grievous (F) not being able to prevent damage NICE
Ilum Temple Nice just nice
Aayla Secura (C) way good abilities for 5 build
Geonosian Starfighter Swarm I just like it =D
Kenobi's Clone Army (A) Jedi subtype SWEET
Separatist Starfighter Squadron dang sweet ability
Republic Command Gunship sweet abilities
Ki-Adi-Mundi (C)

Thursday, February 7, 2008

Battle for Naboo

So I have been sick and busy (mainly busy), for the last 2 months and so here are 2 new preview cards for the Battle of Naboo (BofN) set. (Thanks to Mannof for making the card image's)




















First we have Anakin's N-1 Starfighter the starfighter that destroyed the Droid Control Ship, that the Trade Federation used on Naboo, he saved the entire Gungan grand army, and the world of naboo.





















Now we come to the Droid Control Ship this card shows the might of the Trade Federation, it will be a key in new Trade federation decks and gives a big bonus for your droid's


Enjoy

PS my DDC is starting up again

Friday, November 30, 2007

Battle for Naboo

Here are some of the Battle for Naboo Cards this is a preview
(MADE BY MANOOF of RB)





























































































Tuesday, November 6, 2007

The Battle for Naboo

For 1000 years their has been peace in the Republic but it is on the edge of WAR the Trade Federation has set up a blockade of the planet Naboo and the Sith are emerging from their long absents, the Chancellor has sent two Jedi to help make peace but hope is small. Will you help the Jedi restore Peace or will you aid the Sith in the down fall of the Jedi and the creation of an EMPIRE!!

We have a Spring 2008 release planned.

Based on Star Wars Episode I: The Phantom Menace, this 120-card expansion introduces the following features:

  • New Ability: Deflector shields X, (When this unit is attacked, prevent X damage and do that much Damage the attacking unit.)
  • Qui-Gon Jinn - four different versions
  • And Podracer units
  • More Gungans and Droids
  • Player made Dream cards too!
Coming Soon

Featured Articles

Card set Rules & Lists

Sortable Card List
Errata and Rulings

Thoughts comments Post them here

Star wars TCG + IDC + FDC decks

Revenge of the Sith - Part 1 - Confrontation at Utapau, Scenario decks by OWJ

"OK, so here it is...I did my best matching images from the movies. Where an image didn't match the movie, the character or unit does. Overall, there's no mistake it has a Utapau feel to it.

Obi and Grevious will be able to battle in the character and ground arenas (piloting boga and the Wheelbike respectively). I used Syncronized Systems for the dark side as all of their characters are droids. So it was a good fit. Grievous will be able to acquire equipment from defeated characters. There are 8 equipment cards also. Grievous will pick up the equipment laying around."

Thanks
John


REVENGE OF THE SITH - Part 1 - Confrontation at Utapau

LIGHT SIDE - TOTAL CARDS: 62

CHARACTER (16)
4x Obi-Wan Kenobi (P)
4x Obi-Wan Kenobi (Q)
3x Parjai Trooper
2x Clone Warrior 4/163 (AOTC)
2x Clone Warrior 5/373 (AOTC)
1x Commander Cody (A)


SPACE (13)
3x Venator-Class Destroyer (ROTS)
3x ARC Fighter
3x ARC-170 Starfighter (ROTS)
3x Republic Assault Gunboat (ROTS)
1x Obi-Wan's Starfighter (A) (AOTC)



GROUND (16)
4x Boga (A)
3x Republic Attack Gunship (JG)
3x Republic Attack Gunship UH-478 (AOTC)
2x Clone Fire Team (JG)
2x Shock Trooper
1x Delta Squad (A)
1x AT-TE Walker 71E


BATTLE (6)
2x So Uncivilized
4x Gunship Offensive (JG)


MISSION (4)
3x Unexpected Attack (ROTS)
1x Emergency Code


EQUIPMENT (4)
2x Clone Blaster
1x Clone Grenade
1x Obi-Wan's Lightsaber


LOCATION (3)
1x Utapau Landing Platform
1X Clone Landing Platform
1X Utapau Sinkhole (ROTS)



DARK SIDE - TOTAL CARDS: 62

CHARACTER (16)
4x General Grevious (B)
4x General Grevious (D)
4x IG-100 Magnadroid
4x IG-101 Magnadroid


SPACE (13)
3x Trade Federation Cruiser (ROTS)
3x Droid Starfighter DFS-4CT (AOTC)
3x Droid Starfighter DFS-1VR (SR)
3x Utapau Starfighter
1x Grievous Starfighter (A)


GROUND (16)
4x Grevious Wheelbike (A)
3x Crab Droid
3x Octuptarra Tri-droid
2x Battle Droid Squad (AOTC)
2x Super Battle Droid Squad (SR)
2x Destroyer Droid Squad (AOTC)


BATTLE (8)
4x Trained in the Arts
4x Syncronized Systems (JG)


MISSION (3)
3x Fog of War (SR)


EQUIPMENT (4)
2x Droid Battlestaffs (ROTS)
1x Lightsaber Collection
1x Sidious' Communicator


LOCATION (2)
1x Seperatist Headquarters
1x Utapau System (ROTS)


*Cards taken from IDC's Fall of the Republic unless otherwise noted*





(Thanks John for the wonderful deck AND JOINING THE FDC)

Monday, November 5, 2007

STAR WARS FDC

Well the FDC has it's Third member,(I and my brother are 1 and 2 ), Manoof has said no. and I have a group of friends that are in it.
Well I will make a home page for his set soon and mine


THE MISSION OF THE FDC

To be an Index of Fan made sets and cards that the IDC can use, the words FDC is to mean the IDC has permission to use anything

VISION
The Star Wars Trading Card Game Fan Development Committee is a card/set making body representing some players of the Star Wars Trading Card Game.

The development of these sets will be, in no way, produced for a profit to the FDC.

NOTE ANY ONE CAN JOIN THE FDC THE ONLY REQUIREMENT IS THAT THEY LOVE STAR WARS TCG

Thursday, August 30, 2007

Online Petition for STAR WARS TRADING CARD GAME (AKA STAR WARS TCG)

There is a Online Petition for STAR WARS TRADING CARD GAME (AKA STAR WARS TCG) the name is "Take Star Wars Trading Card Game Off indefinite hold!"

EVERY ONE PLEASE SIGN


CLICK HERE FOR THE PETITION



email every one and ask for them th sign it to PLEASE

CALLING ALL FANS OF STAR WARS TRADEING CARD GAME (AKA STAR WARS TCG AND SWTCG)

this was on Rebelbasers.com Basers Unite!, The game can be revived! (Maybe...)

"Commandant_Xerxes said

I decided I wanted to send a message to WotC just to see if they would give me a little more insight into their rationale. While a lot of this may be old news, I personally found some of it interesting.

My initial message:

In regards to the hold placed on the Star Wars Trading Card Game a couple years ago, I would like to ask a few questions.
I'm curious if the reasons of the 'indefinite hold' placed on this game may be disclosed, in no uncertain terms, to myself and the rest of the community of players who are still interested in the game?
Also, is there any possibility at all of the game being re-introduced in the future, either as a continuation of what was previously dropped or as a new game based either on the same or entirely new game mechanics?
I ask these questions as a player who joined the community of players of this game shortly after it initially released. I greatly enjoyed the game, like many others who still play as best they can without the support of your company. I understand that the entertainment of a few hundred people may be below the interest of your company when there are other products like Magic to be updated. However, I also have continued faith in the strength of this game, should it ever be revived and I know that there is still a community of players who would rejoice at hearing news of any support whatsoever from your company in regards to this game.

Thank you for your time and I look forward to hearing your responses, whatever they may be.

Their reply:

you for contacting Wizards of the Coast game support!

Two years ago, we decided to put future releases of the Star Wars® trading card game on indefinite hold, effective with the previously planned August 2005 release of the Rise of the Empire expansion. Despite our best efforts to stimulate gameplay, player demand had not maintained a level that permitted us to produce new releases. Additionally current player demand has not been at levels that allow us to reissue the game. This is why you've not seen us announce anything new regarding the future of SW:TCG. We really appreciate that you guys love the game, and we encourage you to continue to enjoy it. We will continue to further evaluate customer interest and revisit the release of new expansions if a resurgence of demand occurs.


Take Care and Good Gaming!

My next question:

I realize this may be beyond what you know or what you're allowed to tell me, but I was curious as to what would qualify as sufficient player demand. The remaining community, as well as myself, would be very interested to see the game revived... or at least to see some renewed support from your company in any form. If we had an idea of roughly how many players or what quantity of goods would need to be consumed to garner some attention, we would do all in our power to make it happen.
I would appreciate any information you can supply about what sorts of numbers your company is looking for. As I mentioned before, I understand this may be beyond the scope of what you can provide me, but as a fan of the game I have to ask if there's any chance that we could help its return.

Thanks

The final response:

Unfortunately you are correct in that there really aren't any exact numbers that we in Game Support can provide. We have no special insight into such things. But I'm sure that the company will be taking into consideration not only fan feedback, but distributor demand as well, which would increase because of retailer demand, which would increase because of consumer demand. I assume there can be many other factors behind the scenes that we in Game Support are not privy to as well. I will certainly pass your feedback along to the appropriate departments, letting them know of your interest in seeing the game reprinted.


Take Care and Good Gaming!

Like I said, that may be old news for many of you, but I found it encouraging that they claim to still be looking at the demand. I don't know any shops who might have previously bought cards from WotC, but if I did, I'd have them check if WotC will even sell the current sets any more or if they're officially done. That would be more of a test than what their customer service says.

If WotC will respond to demand, then the best chance for this game is to get the public interest back. I know that most of us have a small circle of friends that play, but if we can get the local card shops to start hosting even little tournaments again and generate some fresh interest... then it might be possible to bring it back.

Of course, I'm probably sounding somewhat like a crazed zealot right about now, but I thought that some, if not all of you, would be interested to hear their official position on the matter.

-CX"

Monday, August 20, 2007

RCDC (WINNER my card)



Here is the card from round 3 the round I won :)

Saturday, August 18, 2007

Monday, August 13, 2007

Updates

Some updates

1 we are now the the Official main page of TPM DCC.

2 and the Official main page of Republic Commando Dream Contest

3 and the Official main page of History's Greatest Wars

4 there is now a "current round link" for the DCC's on the top under DCC's

The 3 best DCC around

Thursday, August 9, 2007

RCDC CARDS

Here is a 5 Build Kaminoan Trainer




















It needs a Pic but that is manoof's JOB

Wednesday, August 8, 2007

CARDS

Here are some Cards for THP set
















































































































The Phantom Menace

This is the Official main page of The Phantom Menace set, A name will be picked soon,
And the Official main page of TPM DCC.

The First unofficial FDC set Unseen enemies and unknown dangers lurk within The Phantom Menace expansion. This new, 180-card set introduces Deflector shields, ships that are hard to hit and difficult to kill, which will greatly add to the complexity of deck building and game play.

Along with fan-favorite characters, such as Qui-Gon Jinn and Darth Maul, The Phantom Menace expansion also includes Durge, A’Sharad Hett, and other characters from the Expanded Universe, giving collectors and players alike plenty of reasons to love it.

Cards made by gogogoff0 and others

We have a Late 2007/Early 2008 release planned.

Choose your side and continue the epic struggle.

Republic Commando Set

This is the unofficial Main Page of the Republic Commando Set,
and
Republic Commando Dream Contest.

With the second unofficial FDC expansion, Republic Commando, players will choose sides and bring the full power of the Clones Commandos under their command. This 90-card set will introduce new Cards made by Manoof and others

We have a Late Fall 2007 release planned.

Choose your side and continue the epic struggle.






STAR WARS TCG


This blog is About Star Wars TCG, and all other other Star Wars

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From Battle of Hoth