Monday, March 8, 2010

IDC info

I can not tell you much, but the IDC is working on something really cool, look for a press release in the coming days.

Saturday, October 17, 2009

Deck I am working on, Grievous unleashed

The basic point of this deck is to use General Grievous (E) (GG(E)) RaW #16, to the utmost power!


Grievous unleashed.

This is General Grievous (E), he has 3 main powers, 1, to pay 0 force and untap, this has a limit, you can only do it 1 time for each equipment attached to him, he has 2 limits on equipment, first, only 2 per a turn can be attached, and second a max of 4 total*

The * makes the world of difference, if you have more then 4 equipment cards attached to a different version then, when you move E to the top, you don't have to remove them, letting you get more free untaps.

The next card is the card the will let this unit control the game, Weapon Turret (WT), BoH #90.




















With this equipment, you have the power to attack units in any arena using 3 power + any other effects, in combo with GG(E) this will let you attack with 3+ power, and then untap and do it again, the draw back for this card is high equip cost, 2 build.

This is when our next friend comes in Imperial Munitions Specialist, (IMS) BoH #29.



This little beast, is very powerful, for each on in your hand, you may pay 2 force, and search your deck for any equipment, letting you get out any spare SL, WT, SM. as it lets you equip without paying the cost, for the first turn after it is deployed, making WT free, along with any other 0 build equipment, which brings me to my next point GG(E) even with WT will only be able to attack with 3 power, times X, X being how many equipment you have on him, the next boost Stolen Lightsaber (SL), RaW # 118.

















With this beast, you pay 0 build, and if IMS was played that turn 0 force, you get a 1+ health, and with it on GG(E) you get +1 power, you will be able to attack with +1 power so 3x of it, + 1 WT will allow 6 power attacks to any arena 5 times a turn, for a cost with IMS of 0 build, 0 force.


And lastly that little * again, another combo would be to use Sith Markings (SM) (IoN #51), to move GG(E) from the bottom to the top of the stack, after having more then 4 equipment on the stack.


















With this, For a cost of only 6 build for General Grievous (B), and 3 more for each of the other 3 GG in the stack, 4 more for IMS, and 1 for Sith Markings, for a total of 14 build, and only 3 force.

You will get a card that can attack ground and space with 10 power, or Character with 13 power, and upwards of 7 times a turn, (4x Stolen Lightsabers, 1x WT, 1x Sith Markings.) And if you need to save some force, then don't use the Sith markings, and do 1 mega attack to one of our opponents units with an equipment on it, gaining it for the bounty, so the next turn with GG(E) you would get another attack.

More or less the deck so far has this.

Character (12 cards)

General Grievous (E)4x
General Grievous (A)1x
General Grievous (B)2x
General Grievous (C)1x
Imperial Munitions Specialist 4x

Equipment (10 cards)

Weapon Turret 4x
Stolen Light saber 4x
Sith Markings 2x


Remember this is still untested, beta version, I think I will end up adding some force/build gain, and a draw power, maybe a Krayt Dragon or 2...

Tuesday, September 29, 2009

Battle of Hoth released.

"Battle of Hoth
By Trent McCrow

Six years ago, in 2003, Wizards of the Coast (WOTC) released their sixth expansion for the Star Wars Trading Card Game (SWTCG) based on The Empire Strikes Back. Six years down the track the Independent Development Committee (IDC) is releasing its sixth expansion for the SWTCG based on the very same film that WOTC’s sixth expansion was based from.

This bizarre occurrence of the number six continues still. WOTC’s sixth expansion introduced us to the sixth card type in the SWTCG, Locations and the IDC’s sixth expansion contains sixty cards.

So with the sixth expansion from both WOTC and the IDC being based on the film that is the fan favourite out of all six of the Star Wars films being produced six years apart from each other and with the IDC’s sixth expansion containing sixty cards this sets us up for something special.

To get your hands on something special in the Battle of Hoth expansion click on the following links:
Battle of Hoth Checklist (PDF’s can be found on this page)
Battle of Hoth Thumbnails (PDF’s can be found on this page)
Battle of Hoth LackeyCCG Plugin (Coming Soon)
Battle of Hoth Rulebook

Thoughts or comments? Visit the message board thread for this article here.

About the Author
Trent is currently doing what he loves best and that is be involved with the SWTCG and the IDC in particular. He is a reporter at Rebelbasers.com and is looking to revive the RB community in the near future. After his break from the IDC while he was teaching English in Hong Kong for a month Trent returned home and moved back to College, where he is currently studying a Bachelor of Theology / Bachelor of Ministry. He also has no friends so you should add him to MySpace… http://www.myspace.com/proph37 Despite all that, he still has time to introduce the game to new players…KEEP THE GAME ALIVE!"

^^^ was taken from the IDC website.

And we also have a new card of the week



This is the most interesting card put out, as it will let you attack one arena from another, letting your power horse cards like Luke (L), attack space or ground units with 3 power + any other effects, so if you have 3 other unique Character, then Luke (L) will be able to attack any space or ground unit with 9 dice. (3 base + 2+ power x3=9)

Just think of cards that have overload+overkill, this card can be a big help to controlling all arenas with 1 super card, Krayt Dragon might make a comeback as it could destroy all the starfighters to untap.

Sunday, August 9, 2009

UPDATES

I will be updating this blog this next week, sorry for forgetting about it, lots has happened to update.

Sunday, January 25, 2009

Small update

Just a small little update, the work on IoN is moving along, when this set comes out, it will be one of the instant favorites.

Saturday, November 15, 2008

Invasion of Naboo Prediction Contest

(This is a Contest going on, it is on rebelbasers and I thought some of you might want to do it)

Some of you may be familiar with the previous prediction contests run by Sobejjj, DOC_NASTY, RedneckJedi and most recently Darth Joker and myself. They have always provided a place where fans of the SWTCG can predict competitively what card names will be in the set. With the release of the Invasion of Naboo (ION) expansion, by the Independent Development Committee (IDC), just around the corner it has now come time for the next instalment of this contest.

The Invasion of Naboo Prediction Contest is going to be supported with a prize for the Rebelbasers.com member who correctly guesses the most names of cards in the ION expansion. So without further ado, I give you the IDC's ION Prediction Contest!!

Invasion of Naboo Prediction Contest Rules
  1. This contest will end on:
    To be Announced
  2. Each Rebelbasers.com member is only allowed one entry.
  3. IDC Members and those with access to a list of ION cards cannot participate in this contest. If they do they are breaking the rules of IDC and it's Charter (as well as spoiling this contest).
  4. For an entry to be valid it must contain a list of 25 names (no more, no less). These names are your predictions of the names (and versions) of cards in the ION expansion.
  5. You can't post an entry that is an identical list to another valid entry.
  6. You can only submit one entry.
  7. Your entry can't contain any spoilers that had been released before the time you posted your entry. If it does I will PM you and you can change your list by replacing the Spoiled card name with another of your choosing.
  8. It will be at my (IVIaceWindu) discretion if you have posted a spoiled name or not.
  9. You can modify your entry at any time within the first 24 hours of it's submission. Any modification of your entry after this 24 hour period will void your entry and automatically disqualify you from the contest, unless I have given you permission to change and/or modify your entry.
  10. The Rebelbasers.com member/s who correctly guess the most names of cards in the ION expansion, from a submitted and valid entry, will receive a prize.
  11. I, IVIaceWindu, can modify, make changes to, add or delete any rules in this contest at any time without question. All entry's submitted after a rule is modified, changed, added or deleted must follow the latest rules of the contest to be a valid entry and eligible for the prize.
  12. By submitting your entry into this contest you are agreeing to abide by the rules and acknowledge the right of IVIaceWindu to change any aspect or rule of this contest at any time without objection.
ION Prediction Contest Spelling Rules for Valid Entries
  • The card title must be exactly the same as the card name. (Example: If you predict Qui-Gon Jinn (X), and it's simply Qui-Gon Jinn or expanded to Ambassador Qui-Gon Jinn (X), it does not count as a correct prediction.)
  • There are no "spelling penalties" for special characters, provided the letter equivalence is obvious. (Example: e = é, a = â and á, etc.)
  • There are no "spelling penalties" for punctuation marks. They will be ignored if they're in the actual card name, and/or as a pick in the prediction contest. This includes apostrophes, commas, periods, exclamation points, etc.
  • Based on the Revenge of the Sith predictions, a "spelling penalty" will be incurred when using a "0" (zero) in place of an "O" (oh) and vice-versa.
  • Your predictions containing proper nouns require capitalization. If you predict millennium falcon (M) but the card is actually Millennium Falcon (M), your guess will be incorrect. However, for non-proper nouns, you will not be penalized. For example; if you predict the name Give In to your Anger and the actual card is Give in to Your Anger, you will still have a correct prediction. I will be the final judge in this matter and my ruling will be final.
Prize Support
At the moment this is yet to be advised.

Current Spoiled card namesPrevious Contest Winners

Battle of Yavin - unduli
Jedi Guardians - Pinsther (19 Correct)
The Empire Strikes Back - Skywlkr (23 Correct)
Rogues and Scoundrels - Wraith (25 Correct)
The Phantom Menace - Wraith (16 Correct)
Return of the Jedi - metaspy (20 Correct)
Revenge of the Sith - spm107, Veauxx, N_lich (3-way tie) (14 Correct)
Fall of the Republic - Grand Admiral Shaun (8 Correct)
Scum and Villainy - Marconis Maximus (10 Correct)
Battle of Endor - tankster3 (19 Correct)
Clone Wars: Republic At War - redneckjedi2 (15 Correct)
Invasion of Naboo - ???


Just before you start submitting your entry, I just want to take this time to thank Sobejjj, DOC_NASTY, RedneckJedi and Darth Joker for building this contest and continuing it set after set. You did a great job.

PLAY, LOVE, LIVE the SWTCG!!!

Post your cards lists to here http://www.rebelbasers.com/ipb/index.php?showtopic=22430&hl=

Friday, November 14, 2008

Invasion of Naboo

Which Faction Do You Choose?

Tensions are high among the organizations of the Republic. The Naboo, a normally peaceful people, have an uneasy truce with the aquatic inhabitants of their planet: the Gungans. The once-good diplomats of the Galactic Senate are being corrupted and toyed with by a mysterious puppet-master. These tensions could resolve themselves in time - if it weren't for a sudden and unexpected move by the Trade Federation: invasion!

The lines have been drawn for the five factions of the invasion. The lithe Naboo plan for guerrilla warfare. Politicians try to keep things under control from the haven of Coruscant as the Sith disorganize and disorient the forces of good from behind the scenes. The Trade Federation unleashes its waves of droids and massive warships to destroy all in its path. Caught in the middle, the Gungans just may be the deciding force in this war.

In the fifth expansion created by the Independent Development Committee (IDC), you will control the events of the Invasion of Naboo. Will you resist the invasion, fight for your freedom against the Trade Federation oppressors, or split the Galactic Senate in half with your plans for revenge? There is only one certainty: you will face new strategies and fight in whole new ways for victory!

Whether fighting on the front lines, debating in the Senate, or plotting from the shadows, the galaxy will rest on your shoulders! In this Invasion of Naboo, every supporter could tip the war for a faction: who do you support?

Preview Cards






































































































as more cards come I will post them, and some combos also.

Tuesday, November 11, 2008

I am back

sorry all been vary busy, and rebelbasers has been down, it is back up, and there is a new IDC set, and more to be posted about, MORE TO COME, I have to go now.

Friday, May 9, 2008

The Trailer & Poster for Star Wars: The Clone Wars

The Trailer & Poster for Star Wars: The Clone Wars May 06, 2008

First Theatrical Trailer for Animated STAR WARS: THE CLONE WARS to Premiere Exclusively Across Multiple Turner Networks Thursday, May 8 Cartoon Network, TNT, TBS, CNN, and Boomerang All to Showcase Newest Star Wars Adventure at 7:58 p.m.

Star Wars fans will get an unprecedented look at the newest intergalactic adventure on Thursday, May 8, when the world-premiere trailer for the upcoming CG-animated movie Star Wars: The Clone Wars debuts across five Turner networks simultaneously.

At 7:58 p.m. in all U.S. time zones, Cartoon Network, TNT, TBS, CNN, and Boomerang will debut an action-packed, two-minute preview of the animated adventure from creator George Lucas and Lucasfilm Animation. It marks the first time a theatrical trailer has received a simultaneous, cross-network airing on Turner Networks. The trailer debuts in theaters on Friday, May 9, along with the first poster for the movie. The poster is available for pre-order exclusively at StarWarsShop. Check it out here.

Star Wars: The Clone Wars opens in movie theaters Aug. 15.

"By combining the power of the Turner Networks and the power of the Force, we're able to create a fantastic event for Star Wars fans of all ages," said Howard Roffman, vice president of Lucasfilm Ltd. "We're incredibly proud of The Clone Wars, and eager to be able to showcase it for the first time in such an exciting way."

The newest tale of adventure, intrigue and excitement in a galaxy far, far away combines the legendary storytelling of Lucasfilm and the Star Wars Saga with a signature animation style from Lucasfilm Animation.

On the front lines of an intergalactic struggle between good and evil, fans young and old will join such favorite characters as Anakin Skywalker, Obi-Wan Kenobi and Padmé Amidala, along with brand-new heroes like Anakin's padawan learner, Ahsoka. Sinister villains -- led by Palpatine, Count Dooku and General Grievous -- are poised to rule the galaxy. Stakes are high, and the fate of the Star Wars universe rests in the hands of the daring Jedi Knights. Their exploits lead to the action-packed battles and astonishing new revelations that fill Star Wars: The Clone Wars.

The theatrical release of Star Wars: The Clone Wars tells an all-new story that leads directly in to this fall's premiere of a weekly, animated Star Wars: The Clone Wars television series on Cartoon Network, followed by airings on TNT.

From StarWars.com

http://www.starwars.com/theclonewars/news/news20080506.html

Rebel Radio

"Ketricel" from Rebelbasers.com is calling upon TCG players to help grow the online Star Wars Trading Card Game. Read the whole article from Ketricel at The Force.net. "First of all I would like to think everyone for downloading and listening to our podcast. It really means a lot to the entire cast that you guys take the time out of your busy schedules to list to our show. Don't forget to rate us on ITunes if you get the chance."

Rebelbasers Rebel Radio

KEEP SWTCG ALIVE!

IDC Article - Rebel Radio

Rebelbasers article New Forums Up and Running

The Force.net article Star Wars Trading Card Game


Thursday, May 8, 2008

Skirmish at the Great Pit of Carkoon

Skirmish at the Great Pit of Carkoon is the Fifth round of the Ultimate Star Wars Dream Card Competition where participants will pit their ideas against each other to discover who is the Ultimate Star Wars Dream Card Maker!

The Dream Card contest follows a similar format to two of the best DCC's Rebelbasers.com has hosted; Cyber's DCC and the DCCR. The USWDCC will have a new theme each week to inspire participants to make their best dream cards.

Judged by both Grand Moff Nicodemus Fett and Eagle's Nest (Both IDC members), the USWDCC should highlight the real card creation talent here at RB.com!

Head over and participate in the first round, Skirmish at the Great Pit of Carkoon!

PS Grand Moff Nicodemus Fett gave me permission to advertise this DCC on this Blog!

PPS look to the left for Current Scoreboard

Tuesday, April 8, 2008

Reminder: SWTCG is not Yu-Gi-Oh (IDC RAW)

When the IDC developed this set, it is clear that they turned off many, if not all, of the safeties in card development. Where as most ideas I have had are the same as what the IDC has implemented in this set, there are many other ideas active in this set that I think are a bad idea.First, and foremost, is an apparent move towards the Yu-Gi-Oh philosophy of no holds barred. While much of the set retains a good sturdy semblance of decorum, several cards show a total disregard towards safety. As I pointed out in another post, the Gunships of old are no longer playable because the safeties were turned off on two of the new Gunships, one which shouldn't have even been a Gunship. Next, I understand how the last two major limited subtypes the IDC worked on (Wookiees and Ewoks) didn't fare so well, but with Gladiators, it seems a little heavy. First and foremost is the inclusion of Double Strike. Multiple Attacks are Going to Kill the MetaDouble Strike is a HUGE ability. This ability not only doubles your unit's power, but it allows you to apply its power to two different units. Every card you have put this on, seems to have completely disregarded the cost/value ratio (though there's only 2 units I'm concerned with at the moment). It's like you take a card like Droid Tri-Fighter and just tack on Double Strike without consideration of the ability's 1 stat point cost, or the fact that it doubles the power and flexibility of that power. So Droid Tri-Fighter would now be 5 build, 50 speed, 8 power, 4 health, Critical Hit 1, and split the damage between two units. When instead, the use of Double Strike should look like this if added to Droid Tri-Fighter: 5 build, 50 speed, 2 power, 4 health, Critical Hit 1, Double Strike, or: 5 build, 50 speed, 3 power, 3 health, Critical Hit 1, Double Strike. I could deal with how it was applied to the Starfighter and to Mace Windu's Lightsaber, but now we have a Gunship and 1 all too scary Gladiator with it. Let's look at the Gladiator in a Gladiator theme deck:Flalios: 6 build, 30 speed, 5 power, 5 health, Critical Hit 2, Fury 2, Double Strike, Parry 1, When the roll for build points is made, remove 2 damage from one of your Gladiators (Likely Flalios).So every time Flalios strikes, he strikes with up to 14 power and Critical Hit 2 x2 for a total possible damage of 18 and an almost guaranteed damage of 11, all for just 6 build. Double Strike doubles the effectiveness of every Equipment, Mission, Location, and Battle card that grants an ability except Accuracy. Yes, he's slow, yes, he's a target, but with an intercepting unit in the arena and the remove 2 damage ability, you'll be using him for a while. This guy is a tank buster. Heck, he's a bunker buster. He can destroy even the most fortified Jedi in a single round. Apply Enraged Charge to him and his attack now looks like: 30 power and Critical Hit 8 x2. That's a total potential damage of 46 between 2 units for 6 build and 2 Force! That's an average damage of 15.5 for each of the two units! (And will pretty much always get a hit unless fate is conspiring against you.) Add to this the fact that power has a greater benefit to the DS than to LS. General Grievous (E). Just for having 4 Equipment, he has 30 power that he can split between 5 different units, and it doesn't cost him a thing! Yes he's a target, but since when can DS not defend a Character? Now, let's add 4 very cheap E-11 Carbines: 13 build, 40 speed, 70 power, 6 health. Thats 14 power against each unit he attacks. If the unit he's attacking has no armor, shields, or prevention, that's an average of 7 damage per unit, 5 times a round, all for just 13 build. Once again add to it that power has a greater benefit to the DS than the LS.More Bad CardsNow, I think you all were meaning to test the bounds of these cards with my advice to "try to break it and see what happens". Sorry, but that advice applied only to Equipment, because you were having a hard time finding its boundaries. Double Strike is not that hard to know what it's boundaries are. It's doubling your unit's power and making its attacks flexible. As for the rest, I'm not sure what boundaries you were trying to test.Now much of the stuff that people say is overpowered I defend, because those cards help bring back old units and even units that have never been used. But there are still more units in this set that are far too powerful. jury is out on Darth Sidious (J). I think it's a tad on the noobish sode, but we'll see if it makes DS units too powerful. Derelict Battleground gives way too much boost to Separatists. I might have held my tongue at +3 power, but +4 is definitely overboard.Starfighter Modifications. You all were doing so good with Equipment and making it compete well with pilots, boosting pilots. I was commending it. Instead of completely smashing this card with its massive bonuses, I think you should have worked towards making the existing vehicle packages less expensive. Besides that, this card is dangerous and gives too much boost to an already inflated LS Space arena. Tyranus's Fury. Again, this card is 1 step too far. I would have held my words had it done 3 damage instead of 4, or else cost 6 Force instead of 4. In fact, its existence makes Force Lightning obsolete, which I don't like, because that's a good card. Artillery Cannon is far too powerful. It was designed after Planetary Ion Cannon, but it goes beyond it. Again, power is more effective for DS, so there was no reason to go beyond it. A Call for a Public Embargo There are some really great cards in this set. But I think you have produced the exact reverse of what all previous sets have done. The cards that suck are the ones that are too powerful. A mistake I've always found to be made by noobs, not experienced card designers. Thankfully, most of the cards are good.Regardless of whether the IDC bans them or not, here is a list of cards I recommend get ignored (That is, that they should not be used, simply on principle, based on damage to the meta and to past cards):
Artillery Cannon
Derelict Battleground
Enraged Charge
Flalios (A)
General Grievous (E)
Assault Gunship
Republic Gunship Squadron
Starfighter Modifications
Tyranus's Fury
We'll see how Mace Windu's Lightsaber (A) turns out.Still a Good SetNow, just because I recommend a public embargo on those cards, doesn't mean the rest of the set is somehow noobish mistakes as well. Their not. In fact, there are a lot of masterful ideas in this set that I look forward to testing out. But these cards are going to dominate the meta and some make older cards forever obsolete that shouldn't be made obsolete.

by Corjay

Farewell to the Old Gunships FOREVER (IDC RAW)

Alright, there are two cards which I think defeated the goal of trying to revive older cards: The Assault Gunship (AG) pretty much supplants the Republic Attack Gunship (RAG), which I was hoping to be able to play again. Not that I don't like AG, but it would have been nice to WANT to to play RAG. This card defeats the purpose of Republic Command Gunship (RCG), which was clearly originally meant to make the older Gunships playable again, but with AG, who would want to? Republic Gunship Squadron (RGS) is WAYYY undercosted. Nice to have, but pretty much dominating for its cost. Once again, it defeats the reason for the RCG, and RCG just ends up compounding the effectiveness of RGS. Who would want to play Republic LAAT/i Gunship when you have RGS? If this didn't have the Gunship subtype, it might not have been so bad (or is that good? See, now you have me confused).I like these cards, but because of them, I'll never be able to play any of the older Gunships ever again without playing a draft game.At least I still have my Walkers. Oh, wait, those are supplanted by these gunships, too! At least THAT doesn't have to be permanent if we're given some better synergy for them in the future. I was really looking forward to being able to play the old Gunships and Walkers, but now it doesn't look like I'll have that privilege without sacrificing better cards or playing in the rare draft. For being the most exciting set for me, due to this issue, it's now the most disappointing for having raised my hopes and dashed them.

by Corjay

Sunday, April 6, 2008

RAW IS OUT

EDITED

FIRST OFF GRATE JOB MEN/WOMEN IF THE IDC

For an IDC article about it click here

for the sets Main page go here

my thoughts, some cards that are OP (over powered)
Anakin Skywalker (Q) way to good for 6 build maybe at 7 obuild, shuilds and parry ? that is just a little to much for me maybe Parry 1 or only 1+ power, or one less power or health

General Grievous (E) see below

cards that MIGHT end up being restricted

General Grievous (E) way to powerful with 4 things on him he will have about 14+ power and can attack 4 times ?? way OP

wicked awesome cards that are sweet and maybe a little OP

Commerce Guild Droid Line with 4 of these your droids will have 8+ heath SWEET
General Grievous (F) not being able to prevent damage NICE
Ilum Temple Nice just nice
Aayla Secura (C) way good abilities for 5 build
Geonosian Starfighter Swarm I just like it =D
Kenobi's Clone Army (A) Jedi subtype SWEET
Separatist Starfighter Squadron dang sweet ability
Republic Command Gunship sweet abilities
Ki-Adi-Mundi (C)

Thursday, February 7, 2008

Battle for Naboo

So I have been sick and busy (mainly busy), for the last 2 months and so here are 2 new preview cards for the Battle of Naboo (BofN) set. (Thanks to Mannof for making the card image's)




















First we have Anakin's N-1 Starfighter the starfighter that destroyed the Droid Control Ship, that the Trade Federation used on Naboo, he saved the entire Gungan grand army, and the world of naboo.





















Now we come to the Droid Control Ship this card shows the might of the Trade Federation, it will be a key in new Trade federation decks and gives a big bonus for your droid's


Enjoy

PS my DDC is starting up again

Friday, November 30, 2007

Battle for Naboo

Here are some of the Battle for Naboo Cards this is a preview
(MADE BY MANOOF of RB)





























































































Tuesday, November 6, 2007

The Battle for Naboo

For 1000 years their has been peace in the Republic but it is on the edge of WAR the Trade Federation has set up a blockade of the planet Naboo and the Sith are emerging from their long absents, the Chancellor has sent two Jedi to help make peace but hope is small. Will you help the Jedi restore Peace or will you aid the Sith in the down fall of the Jedi and the creation of an EMPIRE!!

We have a Spring 2008 release planned.

Based on Star Wars Episode I: The Phantom Menace, this 120-card expansion introduces the following features:

  • New Ability: Deflector shields X, (When this unit is attacked, prevent X damage and do that much Damage the attacking unit.)
  • Qui-Gon Jinn - four different versions
  • And Podracer units
  • More Gungans and Droids
  • Player made Dream cards too!
Coming Soon

Featured Articles

Card set Rules & Lists

Sortable Card List
Errata and Rulings

Thoughts comments Post them here

Star wars TCG + IDC + FDC decks

Revenge of the Sith - Part 1 - Confrontation at Utapau, Scenario decks by OWJ

"OK, so here it is...I did my best matching images from the movies. Where an image didn't match the movie, the character or unit does. Overall, there's no mistake it has a Utapau feel to it.

Obi and Grevious will be able to battle in the character and ground arenas (piloting boga and the Wheelbike respectively). I used Syncronized Systems for the dark side as all of their characters are droids. So it was a good fit. Grievous will be able to acquire equipment from defeated characters. There are 8 equipment cards also. Grievous will pick up the equipment laying around."

Thanks
John


REVENGE OF THE SITH - Part 1 - Confrontation at Utapau

LIGHT SIDE - TOTAL CARDS: 62

CHARACTER (16)
4x Obi-Wan Kenobi (P)
4x Obi-Wan Kenobi (Q)
3x Parjai Trooper
2x Clone Warrior 4/163 (AOTC)
2x Clone Warrior 5/373 (AOTC)
1x Commander Cody (A)


SPACE (13)
3x Venator-Class Destroyer (ROTS)
3x ARC Fighter
3x ARC-170 Starfighter (ROTS)
3x Republic Assault Gunboat (ROTS)
1x Obi-Wan's Starfighter (A) (AOTC)



GROUND (16)
4x Boga (A)
3x Republic Attack Gunship (JG)
3x Republic Attack Gunship UH-478 (AOTC)
2x Clone Fire Team (JG)
2x Shock Trooper
1x Delta Squad (A)
1x AT-TE Walker 71E


BATTLE (6)
2x So Uncivilized
4x Gunship Offensive (JG)


MISSION (4)
3x Unexpected Attack (ROTS)
1x Emergency Code


EQUIPMENT (4)
2x Clone Blaster
1x Clone Grenade
1x Obi-Wan's Lightsaber


LOCATION (3)
1x Utapau Landing Platform
1X Clone Landing Platform
1X Utapau Sinkhole (ROTS)



DARK SIDE - TOTAL CARDS: 62

CHARACTER (16)
4x General Grevious (B)
4x General Grevious (D)
4x IG-100 Magnadroid
4x IG-101 Magnadroid


SPACE (13)
3x Trade Federation Cruiser (ROTS)
3x Droid Starfighter DFS-4CT (AOTC)
3x Droid Starfighter DFS-1VR (SR)
3x Utapau Starfighter
1x Grievous Starfighter (A)


GROUND (16)
4x Grevious Wheelbike (A)
3x Crab Droid
3x Octuptarra Tri-droid
2x Battle Droid Squad (AOTC)
2x Super Battle Droid Squad (SR)
2x Destroyer Droid Squad (AOTC)


BATTLE (8)
4x Trained in the Arts
4x Syncronized Systems (JG)


MISSION (3)
3x Fog of War (SR)


EQUIPMENT (4)
2x Droid Battlestaffs (ROTS)
1x Lightsaber Collection
1x Sidious' Communicator


LOCATION (2)
1x Seperatist Headquarters
1x Utapau System (ROTS)


*Cards taken from IDC's Fall of the Republic unless otherwise noted*





(Thanks John for the wonderful deck AND JOINING THE FDC)

Monday, November 5, 2007

STAR WARS FDC

Well the FDC has it's Third member,(I and my brother are 1 and 2 ), Manoof has said no. and I have a group of friends that are in it.
Well I will make a home page for his set soon and mine


THE MISSION OF THE FDC

To be an Index of Fan made sets and cards that the IDC can use, the words FDC is to mean the IDC has permission to use anything

VISION
The Star Wars Trading Card Game Fan Development Committee is a card/set making body representing some players of the Star Wars Trading Card Game.

The development of these sets will be, in no way, produced for a profit to the FDC.

NOTE ANY ONE CAN JOIN THE FDC THE ONLY REQUIREMENT IS THAT THEY LOVE STAR WARS TCG

Sunday, October 28, 2007

Updates

Sorry I have not updated this in so long I have been busy with, School, Sports, and other things.
I have updated the DCC's. I am going to put up a deck of the week and ya that is all.

CARD OF THE WEEK

CARD OF THE WEEK
From Battle of Hoth