Monday, March 8, 2010
IDC info
Saturday, October 17, 2009
Deck I am working on, Grievous unleashed
Grievous unleashed.
This is General Grievous (E), he has 3 main powers, 1, to pay 0 force and untap, this has a limit, you can only do it 1 time for each equipment attached to him, he has 2 limits on equipment, first, only 2 per a turn can be attached, and second a max of 4 total*
The * makes the world of difference, if you have more then 4 equipment cards attached to a different version then, when you move E to the top, you don't have to remove them, letting you get more free untaps.
The next card is the card the will let this unit control the game, Weapon Turret (WT), BoH #90.
With this equipment, you have the power to attack units in any arena using 3 power + any other effects, in combo with GG(E) this will let you attack with 3+ power, and then untap and do it again, the draw back for this card is high equip cost, 2 build.
This is when our next friend comes in Imperial Munitions Specialist, (IMS) BoH #29.
This little beast, is very powerful, for each on in your hand, you may pay 2 force, and search your deck for any equipment, letting you get out any spare SL, WT, SM. as it lets you equip without paying the cost, for the first turn after it is deployed, making WT free, along with any other 0 build equipment, which brings me to my next point GG(E) even with WT will only be able to attack with 3 power, times X, X being how many equipment you have on him, the next boost Stolen Lightsaber (SL), RaW # 118.
With this beast, you pay 0 build, and if IMS was played that turn 0 force, you get a 1+ health, and with it on GG(E) you get +1 power, you will be able to attack with +1 power so 3x of it, + 1 WT will allow 6 power attacks to any arena 5 times a turn, for a cost with IMS of 0 build, 0 force.
And lastly that little * again, another combo would be to use Sith Markings (SM) (IoN #51), to move GG(E) from the bottom to the top of the stack, after having more then 4 equipment on the stack.
With this, For a cost of only 6 build for General Grievous (B), and 3 more for each of the other 3 GG in the stack, 4 more for IMS, and 1 for Sith Markings, for a total of 14 build, and only 3 force.
You will get a card that can attack ground and space with 10 power, or Character with 13 power, and upwards of 7 times a turn, (4x Stolen Lightsabers, 1x WT, 1x Sith Markings.) And if you need to save some force, then don't use the Sith markings, and do 1 mega attack to one of our opponents units with an equipment on it, gaining it for the bounty, so the next turn with GG(E) you would get another attack.
More or less the deck so far has this.
Character (12 cards)
General Grievous (E)4x
General Grievous (A)1x
General Grievous (B)2x
General Grievous (C)1x
Imperial Munitions Specialist 4x
Equipment (10 cards)
Weapon Turret 4x
Stolen Light saber 4x
Sith Markings 2x
Remember this is still untested, beta version, I think I will end up adding some force/build gain, and a draw power, maybe a Krayt Dragon or 2...
Tuesday, September 29, 2009
Battle of Hoth released.
By Trent McCrow
Six years ago, in 2003, Wizards of the Coast (WOTC) released their sixth expansion for the Star Wars Trading Card Game (SWTCG) based on The Empire Strikes Back. Six years down the track the Independent Development Committee (IDC) is releasing its sixth expansion for the SWTCG based on the very same film that WOTC’s sixth expansion was based from.
This bizarre occurrence of the number six continues still. WOTC’s sixth expansion introduced us to the sixth card type in the SWTCG, Locations and the IDC’s sixth expansion contains sixty cards.
So with the sixth expansion from both WOTC and the IDC being based on the film that is the fan favourite out of all six of the Star Wars films being produced six years apart from each other and with the IDC’s sixth expansion containing sixty cards this sets us up for something special.
To get your hands on something special in the Battle of Hoth expansion click on the following links:
Battle of Hoth Checklist (PDF’s can be found on this page)
Battle of Hoth Thumbnails (PDF’s can be found on this page)
Battle of Hoth LackeyCCG Plugin (Coming Soon)
Battle of Hoth Rulebook
Thoughts or comments? Visit the message board thread for this article here.
About the Author
Trent is currently doing what he loves best and that is be involved with the SWTCG and the IDC in particular. He is a reporter at Rebelbasers.com and is looking to revive the RB community in the near future. After his break from the IDC while he was teaching English in Hong Kong for a month Trent returned home and moved back to College, where he is currently studying a Bachelor of Theology / Bachelor of Ministry. He also has no friends so you should add him to MySpace… http://www.myspace.com/proph37 Despite all that, he still has time to introduce the game to new players…KEEP THE GAME ALIVE!"
^^^ was taken from the IDC website.
And we also have a new card of the week
This is the most interesting card put out, as it will let you attack one arena from another, letting your power horse cards like Luke (L), attack space or ground units with 3 power + any other effects, so if you have 3 other unique Character, then Luke (L) will be able to attack any space or ground unit with 9 dice. (3 base + 2+ power x3=9)
Just think of cards that have overload+overkill, this card can be a big help to controlling all arenas with 1 super card, Krayt Dragon might make a comeback as it could destroy all the starfighters to untap.
Sunday, August 9, 2009
UPDATES
Sunday, January 25, 2009
Small update
Saturday, November 15, 2008
Invasion of Naboo Prediction Contest
Some of you may be familiar with the previous prediction contests run by Sobejjj, DOC_NASTY, RedneckJedi and most recently Darth Joker and myself. They have always provided a place where fans of the SWTCG can predict competitively what card names will be in the set. With the release of the Invasion of Naboo (ION) expansion, by the Independent Development Committee (IDC), just around the corner it has now come time for the next instalment of this contest.
The Invasion of Naboo Prediction Contest is going to be supported with a prize for the Rebelbasers.com member who correctly guesses the most names of cards in the ION expansion. So without further ado, I give you the IDC's ION Prediction Contest!!
Invasion of Naboo Prediction Contest Rules
- This contest will end on:
To be Announced - Each Rebelbasers.com member is only allowed one entry.
- IDC Members and those with access to a list of ION cards cannot participate in this contest. If they do they are breaking the rules of IDC and it's Charter (as well as spoiling this contest).
- For an entry to be valid it must contain a list of 25 names (no more, no less). These names are your predictions of the names (and versions) of cards in the ION expansion.
- You can't post an entry that is an identical list to another valid entry.
- You can only submit one entry.
- Your entry can't contain any spoilers that had been released before the time you posted your entry. If it does I will PM you and you can change your list by replacing the Spoiled card name with another of your choosing.
- It will be at my (IVIaceWindu) discretion if you have posted a spoiled name or not.
- You can modify your entry at any time within the first 24 hours of it's submission. Any modification of your entry after this 24 hour period will void your entry and automatically disqualify you from the contest, unless I have given you permission to change and/or modify your entry.
- The Rebelbasers.com member/s who correctly guess the most names of cards in the ION expansion, from a submitted and valid entry, will receive a prize.
- I, IVIaceWindu, can modify, make changes to, add or delete any rules in this contest at any time without question. All entry's submitted after a rule is modified, changed, added or deleted must follow the latest rules of the contest to be a valid entry and eligible for the prize.
- By submitting your entry into this contest you are agreeing to abide by the rules and acknowledge the right of IVIaceWindu to change any aspect or rule of this contest at any time without objection.
- The card title must be exactly the same as the card name. (Example: If you predict Qui-Gon Jinn (X), and it's simply Qui-Gon Jinn or expanded to Ambassador Qui-Gon Jinn (X), it does not count as a correct prediction.)
- There are no "spelling penalties" for special characters, provided the letter equivalence is obvious. (Example: e = é, a = â and á, etc.)
- There are no "spelling penalties" for punctuation marks. They will be ignored if they're in the actual card name, and/or as a pick in the prediction contest. This includes apostrophes, commas, periods, exclamation points, etc.
- Based on the Revenge of the Sith predictions, a "spelling penalty" will be incurred when using a "0" (zero) in place of an "O" (oh) and vice-versa.
- Your predictions containing proper nouns require capitalization. If you predict millennium falcon (M) but the card is actually Millennium Falcon (M), your guess will be incorrect. However, for non-proper nouns, you will not be penalized. For example; if you predict the name Give In to your Anger and the actual card is Give in to Your Anger, you will still have a correct prediction. I will be the final judge in this matter and my ruling will be final.
At the moment this is yet to be advised.
Current Spoiled card names
- Aks Moe (A) (IDC Article 19 September 2008)
- Senate Repulsorpod (IDC article 19 September 2008)
- Sith Master and Apprentice (A) (IDC article 17th October 2008)
- Dark Rage (IDC article 17th October 2008)
Battle of Yavin - unduli
Jedi Guardians - Pinsther (19 Correct)
The Empire Strikes Back - Skywlkr (23 Correct)
Rogues and Scoundrels - Wraith (25 Correct)
The Phantom Menace - Wraith (16 Correct)
Return of the Jedi - metaspy (20 Correct)
Revenge of the Sith - spm107, Veauxx, N_lich (3-way tie) (14 Correct)
Fall of the Republic - Grand Admiral Shaun (8 Correct)
Scum and Villainy - Marconis Maximus (10 Correct)
Battle of Endor - tankster3 (19 Correct)
Clone Wars: Republic At War - redneckjedi2 (15 Correct)
Invasion of Naboo - ???
Just before you start submitting your entry, I just want to take this time to thank Sobejjj, DOC_NASTY, RedneckJedi and Darth Joker for building this contest and continuing it set after set. You did a great job.
PLAY, LOVE, LIVE the SWTCG!!!
Post your cards lists to here http://www.rebelbasers.com/ipb/index.php?showtopic=22430&hl=
Friday, November 14, 2008
Invasion of Naboo
Which Faction Do You Choose?
Tensions are high among the organizations of the Republic. The Naboo, a normally peaceful people, have an uneasy truce with the aquatic inhabitants of their planet: the Gungans. The once-good diplomats of the Galactic Senate are being corrupted and toyed with by a mysterious puppet-master. These tensions could resolve themselves in time - if it weren't for a sudden and unexpected move by the Trade Federation: invasion!
The lines have been drawn for the five factions of the invasion. The lithe Naboo plan for guerrilla warfare. Politicians try to keep things under control from the haven of Coruscant as the Sith disorganize and disorient the forces of good from behind the scenes. The Trade Federation unleashes its waves of droids and massive warships to destroy all in its path. Caught in the middle, the Gungans just may be the deciding force in this war.
In the fifth expansion created by the Independent Development Committee (IDC), you will control the events of the Invasion of Naboo. Will you resist the invasion, fight for your freedom against the Trade Federation oppressors, or split the Galactic Senate in half with your plans for revenge? There is only one certainty: you will face new strategies and fight in whole new ways for victory!
Whether fighting on the front lines, debating in the Senate, or plotting from the shadows, the galaxy will rest on your shoulders! In this Invasion of Naboo, every supporter could tip the war for a faction: who do you support?
Preview Cards
as more cards come I will post them, and some combos also.